Walkthrough Enter the Gungeon. Walkthrough Enter the Gungeon Enter the dungeon active item

Enter the Gungeon does a lot of things right. It's a shooting game. From weapons. In the armory dungeon. Inhabited by armed bullets that drop shells that can be used to buy new weapons. Shooting cannonballs, letters, bones (“Have you watched Existence?”), paper airplanes or T-shirts, and maybe even bullets. And all in order to find a gun that can...

There's a pause.

Kill the past.

So, Enter The Gungeon does not allow you to waste time on anything else. Go. Shoot. Shoot some more. Until you get bored. You can get bored soon enough, but in the first hours it does not matter at all.

Gun, gun and one more

First things first: if you want your shooting game to feel good, take Enter The Gungeon apart and learn. The weapon gives the right return, the moment of collision with a bullet is predictable and perfectly readable, the character reacts to commands instantly and always remains under control, and the frame rate does not fall below an acceptable value, no matter how many objects are on the screen.

This is one of the bosses. Everyone here is like that.

And in fact, this is the main thing. Enter The Gungeon is full of wonderful little details, like her fixation on guns, ammo, cartridge cases and more. There is also the right humor in the descriptions of objects, with a bunch of puns already suggesting. But gradually the enthusiasm fades - you get used to it.

Here, for example, there is no synergy of items, as in The Binding of Isaac that turns a small boy into a spawn of Nurgle. And the weapon ceases to seem so wild and becomes just a working tool. And the music, the best music in the world, you finally stop hearing, because you pass the floor with this theme for the forty-fifth and a half times.

This is where the consistency of Enter the Gungeon as a game comes to the fore.

Comparison with The Binding of Isaac suggests itself in the first place. You clear one room, then go to another. Find a chest with a new cannon somewhere. Somewhere you meet the boss, beat him and go down to the floor below, where there are new enemies, new guns, and in general everything is new. Or you die along the way and start over in a newly generated dungeon. Weapons, that is.

The rooms are interactive in places. Somewhere you can knock over the table and use it as a shelter, somewhere you can drop the chandelier. And on one of the floors there are carts in which enemies like to ride.

Compared to The Binding of Isaac, two more variables have appeared in combat in this game: rolls and expendable "dummies" that clear the screen of bullets.

Enter the Gungeon becomes a serious bullet hell almost immediately. Enemy projectiles travel slowly, but there are a lot of them, and it is always difficult to replenish lost health. Therefore, it is more important here not to be able to shoot down opponents (there are just no problems with this), but to waltz under fire so that not a single bullet hurts. As a result, the movement, according to the feeling, is incomparably greater here than in Isaac.

But again, it all depends on luck. You start the race with basic weapons (basic pistols, basic sawed-off, basic crossbow), and before you accelerate and get something more interesting, it can take a long time. There is a chance that for the entire first floor you will not drop a single new gun and the first boss will have to be drearily beaten with a “one”.

There are many secrets in Enter the Gungeon, but most of them cannot be found without Internet clues (or without a successful poke). Although there is no doubt that there is logic in the search for, say, secret floors.

In other words, Enter the Gungeon has a typical post-roguelike problem: the early stages of the game can be agonizingly slow. You can skip them, but you still need to stumble upon this opportunity (hint: kill the first boss without losing health), and in addition, you need to forcefully fulfill a number of rather inconvenient conditions.

And just at that moment, many will stop. Someone will reach the final in one fell swoop and continue to play dozens of hours, someone will stumble over and over again until there is no strength left to see the first levels. But before that, ten or twenty hours will pass. Even if you don’t intend to go to the ending (after which the end will not come anyway), this is a great game.

Pleased
Upset

  • guns and everything connected with them;
  • movement, shooting, attacks - everything feels flawless;
  • full character pixel art;
  • mighty force soundtrack.

  • slow start;
  • an uninteresting race is still possible due to simple bad luck;
  • no cannon firing other cannons.

If you are having problems with walkthrough Enter the Gungeon, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Enter the Gungeon. In the most difficult places, we add pictures that can help you. Walkthrough Enter the Gungeon read on our website.

So, first you need to familiarize yourself with the game. You will be taken to an intermediate location - the Breach. From here you can go to the next level by choosing one of the four heroes. Looking ahead, I note that I went through the game only with the help of a paratrooper. Select it and go through the door at the top.

Halls of Knowledge

Approach the blue man and talk to him by pressing the E key. You must use the same key to switch phrases in the dialogue. After the conversation, approach the tables and press the same E key to knock them over. Tables can be used as cover during firefights. Pass into the room further. Use a rollover. To do this, click on the right mouse button. The roll is used both as a way to jump over something and as a way to dodge a bullet.

Roll across the ditches with water. In the end, from your friend you will receive the first weapon - a regular pistol. Take it out of the chest. To shoot, click the left mouse button. You see the crosshair as the mouse cursor.

Kill several opponents. When you see a passage that is blocked by several bullets flying one after another at once, then pick up two blue pacifiers. Throw pacifiers on the Q key. While there are no bullets, run up. After killing the enemies, you will need to move to the portal. Press TAB to open a map, and then left-click on the teleport icon on that map. So you will move through the hole with water.

Go north and talk to the man. We need to find a better weapon. Go up and you will find yourself in a hall with three passages. Move into the passage on the right. Kill the enemies, jump over the ditch and go down through the door below. Go to the left and in the room from the chest, get the machine gun. Return to the hall, go left to find a pacifier in the library. Return to the hall again and go upstairs. Confirm your consent to the battle. Kill the man who taught you. Just keep moving. It is advisable to shoot from a machine gun. At the same time, when bullets fly from him, then jump over them with the help of a roll in his direction.

Citadel of the Lead Lord

Once in the Breach, go upstairs. Talk to two guards and they will let you through. Move to a new location. So what can you find here. First, you will meet new opponents. No, not right away. First, let's talk about the big red bubble. He attacks you exclusively in close combat. He will try to get closer as soon as he notices your hero. You must shoot him. In addition to damage, bullets will push the enemy further away from you. After 3-4 hits, the monster will split in two. Each of these two monsters will split into two again. It turns out that you have to kill four more small creatures. At the same time, the smaller the enemies, the more mobile they are. However, their damage is reduced in the same way as their movement speed is increased.

There is also a square red opponent here. He jumps and shoots. Nothing special. Kill bats as soon as you see them with one bullet. Frankly, they never attacked me, so I don’t even know what they are capable of.

At the top of the map, you will find a room with a merchant. When killing enemies, you pick up brown bullets after them. For these bullets, you can buy a lot of interesting things from the merchant, including a supply of lives and ammunition. By the way, if you start shooting in his room, he will get angry and may answer you in kind. If you simply force him to pick up a gun, then you don’t even have to try to bargain with him.

At the location you can find a chest with a Molotov cocktail (on the left side of the starting point) and with a weapon with a caliber of 38 mm. The fight with the boss can only be started by getting to his hall - in the lower right part of the map. That is, you now know the direction of movement.

Oh yes, if you go to the right, go down at certain locations below and turn left, you can find a room with a chest with a camera inside. You can use it as a weapon. But what does he do? Personally, I thought that the camera would blind enemies with its bright flash. But in reality, everything turned out to be different: the camera takes pictures and that's it.

Boss Gatling Seagull

This enemy attacks you mainly with a machine gun. What do we have to do? Try to stay as far away from him as possible and move around the perimeter of the room. At the same time, dodge only as a last resort (I mean rolls to the right mouse button). When the Seagull flies away, red targets will begin to appear on the location - this means that the shells will fall exactly at these points. In general, these are all the secrets of the fight with this boss. You should not experience any special difficulties. In my case, the boss never hit the hero at all.

So, first you need to familiarize yourself with the game. You will be taken to an intermediate location - the Breach. From here you can go to the next level by choosing one of the four heroes. Looking ahead, I note that I went through the game only with the help of a paratrooper. Select it and go through the door at the top.

Halls of knowledge. Hall 0

Approach the blue man and talk to him by pressing the E key. You must use the same key to switch phrases in the dialogue. After the conversation, approach the tables and press the same E key to knock them over. Tables can be used as cover during firefights. Pass into the room further. Use a rollover. To do this, click on the right mouse button. The roll is used both as a way to jump over something and as a way to dodge a bullet.

Roll across the ditches with water. In the end, from your friend you will receive the first weapon - a regular pistol. Take it out of the chest. To shoot, click the left mouse button. You see the crosshair as the mouse cursor.

Kill several opponents. When you see a passage that is blocked by several bullets flying one after another at once, then pick up two blue pacifiers. Throw pacifiers on the Q key. While there are no bullets, run up. After killing the enemies, you will need to move to the portal. Press TAB to open a map, and then left-click on the teleport icon on that map. So you will move through the hole with water.

Go north and talk to the man. We need to find a better weapon. Go up and you will find yourself in a hall with three passages. Move into the passage on the right. Kill the enemies, jump over the ditch and go down through the door below. Go to the left and in the room from the chest, get the machine gun. Return to the hall, go left to find a pacifier in the library. Return to the hall again and go upstairs. Confirm your consent to the battle. Kill the man who taught you. Just keep moving. It is advisable to shoot from a machine gun. At the same time, when bullets fly from him, then jump over them with the help of a roll in his direction.

Citadel of the Lead Lord. Hall 1

Once in the Breach, go upstairs. Talk to two guards and they will let you through. Move to a new location. So what can you find here. First, you will meet new opponents. No, not right away. First, let's talk about the big red bubble. He attacks you exclusively in close combat. He will try to get closer as soon as he notices your hero. You must shoot him. In addition to damage, bullets will push the enemy further away from you. After 3-4 hits, the monster will split in two. Each of these two monsters will split into two again. It turns out that you have to kill four more small creatures. At the same time, the smaller the enemies, the more mobile they are. However, their damage is reduced in the same way as their movement speed is increased.

There is also a square red opponent here. He jumps and shoots. Nothing special. Kill bats as soon as you see them with one bullet. Frankly, they never attacked me, so I don’t even know what they are capable of.

At the top of the map, you will find a room with a merchant. When killing enemies, you pick up brown bullets after them. For these bullets, you can buy a lot of interesting things from the merchant, including a supply of lives and ammunition. By the way, if you start shooting in his room, he will get angry and may answer you in kind. If you simply force him to pick up a gun, then you don’t even have to try to bargain with him.

At the location you can find a chest with a Molotov cocktail (on the left side of the starting point) and with a weapon with a caliber of 38 mm. The fight with the boss can only be started by getting into his hall - in the lower right part of the map. That is, you now know the direction of movement.

Oh yes, if you go to the right, go down at certain locations below and turn left, you can find a room with a chest with a camera inside. You can use it as a weapon. But what does he do? Personally, I thought that the camera would blind enemies with its bright flash. But in reality, everything turned out to be different: the camera takes pictures and that's it.

Boss Gatling Seagull

This enemy attacks you mainly with a machine gun. What do we have to do? Try to stay as far away from him as possible and move around the perimeter of the room. At the same time, dodge only as a last resort (I mean rolls to the right mouse button). When the Seagull flies away, red targets will begin to appear on the location - this means that the shells will fall exactly at these points. In general, these are all the secrets of the fight with this boss. You should not experience any special difficulties. In my case, the boss never hit the hero at all.

With the released of gunfight dungeon crawler Enter the Gungeon, prospective Gungeoneers will soon be facing the terrors found within its many chambers. As someone who has been exploring the depths for a long while now, here are some useful tips, tricks and bits of information that should make your excursions into the depths that little bit easier.

This guide is by no means exhaustive, as dedicated explorers will soon be at work to discover every last little secret found within the walls of the crypt but it should point you in the right direction. For more information about Enter the Gungeon as fans crack the game open and discover all its secrets, check out Gungeeoners , the official wiki site for the latest discoveries and information.

1. Stop, drop and roll.

The dodge roll is so important to Enter the Gungeon, the developers named their studio after it. If you want to survive and get to the final floors, you will have to master the art of precise dodging in order to deal with the storm of bullets coming your way. You become vulnerable as soon as you come out of the roll so try not to dodge into bullets when you are trying to get away from a big shot. Rolling in the right direction is almost as important of timing the actual input, as you could roll into an enemy or into a pit full of spikes. You can actually kill or hurt some enemies, like the Rubber Bullets or the smaller Blobulions by rolling into them so save your ammo against the tiny enemies. Certain pits can be crossed over via rolling and you can roll from minecart to minecart in Floor 3, which is invaluable for getting a certain artefact.

2. If it looks suspicious, it's hiding something.

Just like how you should always look under the waterfall in any adventure game, always check out that suspicious looking altar or wall when exploring the Gungeon. Secret rooms can be exposed through enemy gunfire so if you see a crack suddenly emerge in a wall during a gunfight, you know something’s behind it. Secret walls can be dispelled by firing off a Blank so if you have a hunch about a room hiding something, just let off a shot and listen for the discovery jingle. There are also secret levels which can be discovered by interacting with certain objects. I know of at least two but I can only access one of them consistently, which is on the first floor. To find this secret level, you need to first put out the fireplace that spawns in random locations. You either need to roll a water barrel into the fireplace, fire a liquid based weapon like the Tearjerker or Mega-Douser at the fire or use the goo trail of a Blobulion to put the flame out. Once you have done so, walk into the fireplace and press the interact button at the back of the chamber. You should hear a click and a secret room should appear on your map. Find the room, use two keys to open the grate and voila, you've entered the Oubliette. There are way more secrets to find but that's one to get you started.

3. Never trust a chest.

You are in a dungeon, there are bound to be Mimic chests hidden somewhere in the depths so be wary when opening that chest you've just found. Give it a quick shot with a gun of your choice just to check it's safe before you go to unlock it. Just as chests get bigger and contain better loot depending on their size, Mimics get more powerful based on the chest they are copying so be prepared for a decent fight if you come across a red chest Mimic. Chests go from brown to blue to green to red to black, with black chests occasionally containing cursed items which I'll talk about later. If you are low on keys, you can actually shoot open chests to get the loot inside but this often results in you either getting a piece of junk as the item or the chest exploding in your face. There are also super rare glitch chests which warp you to a special battle area where you fight corrupted bosses. These glitch bosses seem to blend bosses together, with my only glitch encounter seemingly blending the Trigger Twins and the Beholster together to fight Twin Beholsters. I could be wrong but be prepared for a really difficult fight if you open up one of these chests.

4. Demonic shrines and you.

Throughout the Gungeon, you may find shrines which offer you benefits if you offer up a gun, part of your health, some money and so on. You know if a shrine is near by the green flame which appears above the door to these special rooms. So far, I have found eight different shrines but there could be more so keep an eye out if you find shrines which aren’t on this list:

  • Dice Shrine: At this shrine, you roll a big D20 and gain a random buff or debuff based on the number you get. I've had all my ammo replenished at the cost of all my money, increased clip size but reduced health and increased run speed but losing all my weapons. This shrine is the wackiest out of all of the ones I have found, as getting a bad dice roll can just kill your run, especially if you lose all of your good weapons to some horrific RNG.
  • Ammo Elemental: This is a fairly normal one, you get full ammo at the cost of some Curse stacks. Curse is similar to Sin in The Binding of Isaac, with certain weapons and items also giving you stacks of Curse. The main downside of Curse is that it spawn red Devil enemies, which deal double damage and have increased health, similar to Black Phantoms in Dark Souls.
  • Challenge Shrine: Like Challenge Rooms in Isaac, you agree to the shrine's challenge and then have to fight about three to four waves of difficult enemies in exchange for a reward.
  • Blood Sacrifice: This is another Curse shrine, where you sacrifice one of your hearts for increased damage.
  • Blank Offering: If you see this shrine, all you have to do is fire off a Blank in front of it and it drops a brown chest for you. This is probably the most benign shrine out of the ones I have found but the chest rewards aren't usually spectacular. You do have to talk to the shrine first before you fire off a Blank, or else you'll end up wasting one.
  • Devil Deal: This shrine seems to be a buffed version of the Blood Sacrifice, where losing a heart gets you refilled ammo on your current weapon as well as increased damage, at the cost of more Curse stacks.
  • Gun Offering: This is in line with the Blank Offering, where you can offer your equipped weapon to replenish your health by one heart. It only activates if you have more than one gun and are damaged so maybe visit it after a boss fight as your final stop before reaching the next floor.
  • Gun Godz Shrine: Any Nuclear Throne fans will recognize this shrine as the statue on it looks like Yung Venuz from Vlambeer's own gun-centric roguelike. This shrine has you donating money to its idol in exchange for firing extra shots equivalent to the amount you donate. If you donate three times, you will randomly shoot three extra shots at certain intervals. This shrine is best if you have money to burn and you want some extra firepower in times of need.

5. Buy your friends.

Speaking of money, many of the NPCs you find in Enter the Gungeon are all about making fat stacks. Most of these shopkeepers are found after you free them from jail cells which start to appear from Floor 2 onward. The first people you find in a jail cell are Ox and Cadence, who return to the Breach to run the Acquisition Shop and sell you additional items and weapons to go into the item pool. The majority of shopkeepers return to the Breach where they will sell items that get added to the item pool. These shopkeepers trade in Credits, which you get from killing bosses or completing hunts for Frifle and Gray Mauser, who are also trapped in a cell in the Gungeon. Other shopkeepers like the elderly Blank or the talking lock start to appear in the Gungeon by themselves, either in their own rooms or in the Shop on every floor. Do note that apart from Ox and Cadence who you always find first, discovering jail cells is randomized and you may not find another NPC to free for several runs.

6. Guns don't kill Time, bullets do.

The ultimate goal of Enter the Gungeon is to find a gun that will kill the past. In order to fire that gun, you are going to first need a bullet. You find the four pieces of this legendary bullet on every floor past Floor 1, with them appearing either in Shops or in special puzzle rooms that you need to solve. If you can collect these consistent parts and bring them to a special NPC on Floor 5, you can forge this amazing bullet. Don’t worry about getting all the bullet pieces in a single go, the pieces stay with the NPC once you hand them over and you can craft this artefact over multiple playthroughs.

7. Have some trigger discipline.

You wouldn't go into a kitchen shop, buy a knife and then test it out by stabbing a staff member, so don't do the same when you buy a new gun. Firing off shots will quite rightly annoy the shopkeeper, who will first double the prices of all of his inventory, before pulling out his own mega shotgun and filling his room with hot lead. If you survive this hail of bullets, the shopkeeper will disappear from the Gungeon and you will not be able to buy stuff from him for the rest of the run. So, be courteous and wait till you get outside before testing out that brand new gun which shoots the word ‘BULLET!’ instead of actual bullets.

8. Keep your personal belongings on you at all times.

Just as you are looting anything you can get your hands on, there are certain nefarious characters who will loot your stuff if you leave it lying around in the Gungeon. If you leave either a gun, an item or some ammo unattended and leave your current room for long enough, a rat faced crook will warp in, steal your treasure and replace it with a cheeky note. You can interrupt this theft by running back into the room and firing off some warning shots to scare the bugger off, but he'll always try again if you let him. The only things you can leave to pick up later are keys, armor and hearts so feel free to let them sit for a bit if you are in a hurry to fight the floor boss.

9. Disrespect your surroundings.

Tables are meant to be flipped in Enter the Gungeon, so don't resist the urge to kick over any furniture you find lying around. This includes explosive barrels you can kick into enemies, braziers which can set people on fire or coffins which can spill acid all over the floor. Using the environment to your advantage is incredibly useful, especially when you are in massive firefights between loads of enemies. Be aware of how items react to each other, like the ability to ignite oil with explosive or flame weaponry or how you can cause rocks to drop from the ceiling by shooting a detonator. Use weapon combinations to your benefit as well like the Gungeon Ant's ability to shoot oil puddles from its ass which can then be lit on fire with its face. There are some items which actually buff you upon flipping a table so go nuts and knock over everything in sight.

I hope these tips should help your first excursions into the Gungeon and have you killing the Past in no time at all. You can read, as well as at Dodge Roll Games, way back when Enter the Gungeon was first announced.

Game description

Enter the Gungeon is a dungeon gun shooter that aims to make players shoot, loot, kill as many as possible, and also make their way to the ultimate goal - the legendary treasure of Cannon Dungeon - a weapon that can kill the past. Once you've chosen your hero, you'll embark on a battle path that winds through a series of deadly "floors" filled with dangerously charming Death Cannon occultists and fearsome bosses armed to the teeth. Collect precious trophies, look for secrets and communicate with merchants and shopkeepers to buy more powerful equipment from them and keep yourself on a par with enemies.

Cannonland

It's an ever-evolving hellish fortress that elegantly combines meticulous hand-crafting with procedurally generated mazes that kill anyone who dares to enter. But be careful, with each modest victory, the stakes and problems will become more and more serious.

Death Cannon Cult

Cannonlands are not just traps and abysses at every turn, they are also minions of the cult. These Cannon students will stop at nothing to kill the heroes and use whatever tactics are necessary to protect their temple.

CannonEarthners

Each of the characters is weighed down with deep regrets about their past and each is looking for a way to change it, no matter what the cost. With an equal amount of courage and desperation in their bosom, these adventurers will not hesitate to plunge into the most dangerous labyrinth and make their way to their goal alive! Or they will die.

In fact, the guns themselves

You will discover and unlock many fantastic weapons for yourself more than once. Each carries unique tactics and ammunition. Unlock them all, from the tried and true AKs, pistols with missiles, lasers, cannonballs, to bizarre yet effective guns with volleys of rainbows, letters and fish! Yes, yes, fish.