Passage of the game skyrim 5 at the top of the apocrypha. Skyrim: At the top of Apocrypha - the final quest, walkthrough

path of knowledge
Job Sourcefreya
RewardMiraak Equipment , Skill Tree Reset
Previousgardener people
Cleansing stones
LocationApocrypha
ComplexityComplex
IDDLC2MQ06
Learn the last two words of the Shout, Subdue the Will (use the Dragon Souls R in the Shout Menu) and read "Waking Dreams". You will again find yourself in Apocrypha. We sequentially teleport from zone to zone and take the found books. When you get to the hall with pedestals for each of the books found, arrange them in the desired sequence:
  • Prying Orbs per eye symbol
  • Gnashing Blades on Fang Glyph
  • "Delving Pincers" on the pincer symbol
  • Boneless Limbs per Tentacle Glyph
If you did everything right, then you book guide in the center of the hall will open in the sixth chapter. The art of combat magic increasing destruction is located immediately at the entrance to the portal on the table.

Run and soon you will see a pair of Guardians guarding the wall with the shout word Avatar of the Dragon. As soon as you learn the word, the dragon Sarotar will attack you. your task is to subdue the dragon to your will with the help of the "Submission of the will" cry. When the dragon is next to you, use the spell, and then click "use" on the dragon. This way you can ride the monster.

Fight with Miraak

The dragon obeys and will take you to Miraak. At the top of the Apocrypha, after a short dialogue with the first dragonborn, you will enter into battle with him. Miraak is a fairly strong opponent, but the difficulty of the battle is not so much in the strength of the enemy as in the bugs and errors of the battle scenario.

If you do not have such problems, then your tactics are very simple: hit the enemy until his health drops to a critical value. Then Miraak will be saved in the black liquid of Hermaeus Mora, which for the time being will replenish the health of our enemy. However, at one point Hermus will get tired of it and he himself will finish him off with his black tentacle.

When victory is yours, you will be faced with the choice of resetting some abilities. You can override them by spending one dragon soul. After that, after reading the book, return to Solstheim, where Freya will be waiting for you.

Bugs

  • Quite a popular bug when Miraak comes out during the battle and gets up in the black water, becoming invulnerable and immovable. You can revive it using the ResetHealth console command. (press ~ then click on Miraak and type ResetHealth).
  • PS4 Solution: While Miraak talks about his upcoming plans, get on your dragon and fight from the air. To fix the target on Miraak, you need to press the triangle. Damage dealt a little bit, minimal. Since the dragon is also involved in the battle, its damage can be too damaging, so you need to be careful not to overdo it with damage. When Mirak needs to recover, he will seat our dragon, and Dovakin will fall from him. Miraak will restore his health, and we need to shout to tame the next dragon. Just like the first time, gently beat him. He will seat the second dragon, we will fall, he will absorb the soul, recover, and we will tame the third dragon. We act in exactly the same way as with the first two. When Miraak kills the third dragon, he will no longer have a supply of dragon strength and we just beat him to the end.
  • If done correctly, Miraak will wake up and fight again.
  • If the problem persists, try booting before you get off the first dragon. While sitting on the dragon, select Miraak and with the help of Ctrl beat him until he kills the dragon, then with the help of the Will command tame the second dragon and perform the same actions, the same with the third.
  • If the problem persists, try typing in the console setstage dlc2mq06 500 and then setstage dlc2mq06 580 thus the quest will be completed;
  • Sometimes the background music of the battle after the fight with Miraak continues to play non-stop, use the command removemusic DLC2MUSCombatBoss

The Elder Scrolls V: Skyrim (The Elder Scrolls 5: Skyrim) – computer game open world RPG. This is already the fifth The game Elder Scrolls developed by Bethesda Softworks. The game provides the player with the opportunity to roam an open world that can be explored, completed interesting tasks or quests and visit mysterious places. The mission of saving Skyrim from the merciless ancient dragon Alduin is entrusted to the shoulders of the main character.

"Skyrim mod at the top of the Apocrypha" adds a whole branch of story missions to the game. To start this quest, you need to study the last word shout "Submission of the will" (for this you need to read the book "Awakening Dreams", which is already in your inventory). The book will take you to Apocrypha. In the initial chapters of the quest, the passage will be easy. Climbing up the stairs, you will find a certain book called "Infinite Limbs". After taking it, another staircase will appear leading to the balcony, where there will be a book that will send you to the next chapter.

Once in a new location, you should pay attention to the gate on the right side. They will be locked. Head straight until you find another book, Dipping Claws. By lifting it, you can open the gate that was locked. Behind this barrier is a room with the book "Peering Spheres", which will help you go to the next chapter of the story.


Further passage of "Skyrim mod at the top of the Apocrypha" will be much more difficult. After finding the next point of the adventure, you have to fight with a group of strong walkers. After picking up another book "Toothy Blades" lying on the platform, you can open the path leading to the black lake. In this room you will have to fight one of the most difficult opponents. After defeating him, feel free to go to the next chapter.

In the penultimate task of the quest at the top of the Apocrypha, you can use all the previously collected information obtained from the previous chapters.


You have to get into a huge hall with four pedestals with luminous drawings on them. Next, you need to distribute all the books according to the drawings on the platforms. If you did everything right, a book will appear that will lead you to Miraak in the final chapter.

At the exit, you will stumble upon a wall and Seekers. After dealing with them, you will need to learn a new word from the Aspect of the Dragon shout. Having studied this word, Miraak's dragon will immediately attack you. You don't need to kill him, it's better to try the "Submission of Will" shout on him. This is necessary in order to get on it to the tower of Miraak.


When you are in place, the dragon will tell you that your character is the last key to the implementation of his plans. At the end of the conversation, he will try to kill you, so you have to defend yourself.


At the end of the battle with him, Hermius Mora will suddenly appear and punish Miraak. Don't forget to search the boss's body. After a difficult battle, the Daedra Prince recognizes you as a new hero and allows you to use the book "Awakening Dreams". It allows you to reset all skills in exchange for dragon souls. In order to return to Solsheim at any time, read the book.

Quest "At the top of the Apocrypha" refers to the main storyline Dragonborn, additions to the game TheElderScrollsV: Skyrim. This task is the latest in the storyline, so the passage of "Skyrim" "At the top of the Apocrypha" can cause a lot of difficulties. This guide is intended to help players.

Start

So, "At the top of Apocrypha", "Skyrim". The passage of chapter I begins with the fact that your character must learn the last word of the Power of Shout - "Submission of Will". To do this, read the book Waking Dreams. This will move the hero to Apocrypha - a giant dimension in the form of a library where all the knowledge of the universe is stored. There you will navigate through the chapters of the book by searching and reading them.

The first chapter is the shortest. First, you will find yourself near the tower, in the very place where you first met Miraak. Do not be lazy to wander around: you will find a table with a stone of souls. And a little further behind him there will be a staircase that will lead to the second chapter. Read it.

Bridges and stairs

We move on along the quest "At the top of the Apocrypha" ("Skyrim"). Passage of chapter II. Further up the stairs will be the next parapet, where you have to meet with an unfriendly seeker. He will block your way, and naturally you must eliminate him. After that, continue moving along the bridge located nearby. You will come to another ladder, which you also need to climb. Upstairs you will meet with another seeker, be careful. The book "Infinite Limbs" is also located there. If you touch it, the door leading to the third chapter will open.

"Bite Claws"

We continue the passage of "Skyrim" ("At the top of the Apocrypha"). In the third chapter, you will find yourself in a corridor. Find the door and unlock it, then go forward to the wall. Turn right towards the stairs. After climbing the stairs, you will get to the platform, where two seekers will be waiting for you. Here you can also find a book with the cute title "Bite Claws". Now look for the door leading to the "sprout". Activate this same "sprout", and a passage to the corridor will open. Go to the end of the corridor and turn right. You will enter the hall, where there will be another "sprout", which should also be activated. There will also be a book "Tracking Spheres" nearby, taking which you will open the door to the fourth chapter.

Magic corridors

Continuing the passage of "Skyrim" ("At the top of the Apocrypha", chapter IV), you need to kill the seekers and go down from the balcony. There will be a room below, and in it there are two passages to the corridors. Get to the end of each one. In the corridors, you will be attacked by seekers, and the walls will shrink, making the task extremely difficult. Then the third corridor will open in the room, in which you will find the book "Gnawing Blades".

Take the book and return to the room with opening passages. There will open the way to a new corridor. The corridor will lead you to a room literally littered with books. There will also be a "sprout". Activate it and go back again. The corridor has shifted, so you will not find yourself in a familiar room with passages, but in a small hall with a pool. You won't be able to swim in the pool: a lurker will come out of it. Deal with him and activate the process, which is located to the left of the locked gate. Directly opposite the gate, at the other end of the hall, activate the second process. The gate will open and you will be able to proceed to the fifth chapter.

pedestals

In "Skyrim 5" ("At the Top of Apocrypha"), the passage of chapter V continues in the corridor that leads to a large room. There are many seekers in the room, from which you need to clear the room. Next, approach the four book stands located around the huge column in the center of the room. Arrange the books found earlier:

  • "Gnawing blades" put on a pedestal with a symbol of fangs.
  • "Endless limbs" on a pedestal with tentacles.
  • "Tracking spheres" on a pedestal with an eye.
  • "Dipping pincers", respectively, on a pedestal with pincers.

The sixth chapter of the book will appear on the central pedestal.

Dragon ride and final showdown

And so the passage of the game "Skyrim" ("At the top of the Apocrypha") ends

In chapter VI there will be no corridors that have managed to fill the teeth on edge. Moreover, you will have a chance to fly on a dragon.

After leaving the room with pedestals, you will find yourself on a platform surrounded by water. There, a dragon will attack you, which can be pacified with the help of the "Submission of Will" cry. Then the dragon himself will offer to take you to Mirok.

Finding the tower of Mirok is not difficult: the dragons circling around it serve as a guide. Mirok will tell you his sinister plan. He has been waiting for you for a long time so that you free him from Hermaeus Mora. The conversation will not end - Mirok will rush to the attack.

I must warn you right away: the battle will be extremely difficult. Stock up on potions before meeting Mirok and don't forget to use Shouts in combat. Whenever Mirok's health level is close to zero, he will take the soul of one of the dragons hovering nearby and fully recover. There are three dragons in total, including the one that brought you to the tower. When the sources of souls run out, defeat Mirok for the fourth time. Now he will have no choice but to try to hide, but he will be stopped. After the death of Mirok, you will receive the souls of those three dragons.

For completing "Skyrim" ("At the Top of Apocrypha") you will be rewarded with dignity: in addition to the souls of dragons, you will get access to special portals where you can clear or restore ability points in the Skill Tree. Each skill has its own portal. Reading the book "Awakening Dreams" will return you to these portals at any time.

Now you know everything you need to meet Miraak. Unlock the "Bend Will" Shout and read the Black Book of Waking Dreams, you will be transported back to Apocrypha. Another long journey through the chapters of the book lies ahead. Like last time, the activation of glowing balls (Scrye) will help you move forward, and seekers and lurkers will interfere.

Walk forward and you will soon come across Chapter II on a pedestal. Honor her.

Climb up the stairs and grab the Boneless Limbs book from the pedestal, you can now go further up the stairs to Chapter III.

The path becomes more and more like a maze, advance until you reach the book "Delving Pincers". Return to the place where you started the movement - the gate has now opened there. Move on until you see the Prying Orbs book. Another gate has opened and you can go to Chapter IV.

Go down the stairs and enter the room and further into one of the two corridors. A warm meeting awaits you with unexpectedly appeared seekers. When you kill them, you will notice that a new corridor has appeared at the entrance. Go through it into the next room, climb the stairs and take the book "Toothy blades" (Gnashing Blades). A new path will open. Walk along the corridor, then turn left, reach the ball and activate it. Turn back, you will see that the corridor has changed and leads to a room with a pond. A lurker will emerge from there, kill him. Activate another ball, then the second. The gates will open, behind them Chapter V.


You will enter a huge hall with a column and four pedestals with drawings. Put the collected books on them: "Claws" on the image of claws, "Spheres" on the image of the eye, "Limbs" on the image of the tentacles, and "Blades" on the image of the open mouth. When the books are in the right order, Approach the book in the center, read Chapter VI.


The path will lead you to an open area, kill a couple of seekers and go to the Wall of Words, where you will learn the Word of Shout "Dragon Aspect" (Dragon Aspect). As soon as you read it, a dragon named Sarotar (Sahrotaar) will appear. Use the "Bend Will" Shout, the dragon will land and offer to take you to Mirak.


Now you can ride a winged lizard and learn how to ride dragons at the same time. Please note, the lesson is given once, remember the control keys. Fly up to the platform where several villains are running and deal with them with the help of Sarotar. Then the dragon will take you to Mirak, who is waiting for you, surrounded by two obedient reptiles.

The conversations will be short, the battle will begin. An important feature: every time Miraak seems to be close to death, he becomes invulnerable and restores health by absorbing the soul and sacrificing one of the dragons: Cruzikrel, Relonikiv and finally Sarotar. After the third recovery, there is no one to sacrifice, increase the pressure. When the villain's health drops, Hermaeus Mora will appear on the scene and deal with his own former servant. The prince will declare that he no longer needs Mirak, he has found another Dragonborn (that is, you!). Dying, Mirak wishes you a repeat of his fate. Everything is over. From the all-powerful dragon priest who betrayed his masters, only a skeleton remained.


When Miraak dies, you will receive 10 dragon souls plus any dragon souls he stole from you. On his remains you will find his mask (level), robe, boots, gloves, sword and staff. The best version of the mask, which increases mana by 70, will be obtained at the level of the hero 60+.

In the center of the platform, on a pedestal, now rests the Black Book Waking Dreams. Read it to be able to change perks, the next reading will return you to Solstheim.

Upon returning to the Skaal village, Freya will say that the unity of the earth has now been restored, and the Tree Stone has also been freed from filth. You will now be able to enjoy the blessings of all the stones.