Beasts from Star Wars. Everyone loves the porg in the new Star Wars: The Last Jedi trailer, and so do we

When I was a teenager, I actually started reading some of the Star Wars novels that existed at the time. After I exhausted the current series of books (there were only about 5 or 6 of them), I decided to read the novellas of the original trilogy.

I don't own those novels anymore, so I can't find a link, but I remember that at the beginning of A New Hope, when Luke and Obi-Wan were driving to Mos Eisley in Luke's Speeder land, Lucas mentioned something about the existence of " dog barking."

It always seemed strange to me because it was a reference to an animal from Earth in a universe where most of the creatures were completely unique.

After noticing the mention of a dog, I noticed on the next ESB screening that there was a snake on Dagobah.

It kept me curious for years. What other Earth-dwelling creatures have infiltrated the "official" Star Wars universe, and where do they appear?

Answers

DVK-on-Ahch-To

Endor also has other Earth animals from the same sources: llamas, ponies, etc.

The ESB on Dagobah is home to earth snakes and lizards.

Presumably Falcons exist in TGFFA :)

All in all, I don't see how you find this surprising given that the dominant race in the galaxy far away is 100% human and is called "Humans".

Effects :

Dogs
cats
Rats
Pigs
Birds; hawks; chickens; peacocks
Fish
snakes; snake vine; Poisonous snakes; adders; vipers
mole
butterflies
Monkey
Ants
wasps
Spiders; spider killers
Bulls
Lizards (in reference to lizard monkeys)
Amphibians

So you want to be a Jedi? :

snakes
Dogs
cats
Lizards (though this applies to tauntowns)
Birds; Chickens Fish; silver fish; sharks
Frogs (mentioned several times, all, but once referring to Yoda :))
mice
Tigers
rabbits
cows
toads
flies
Sheep
Bats (Mynocks have "bat-like" faces)
Spiders
Gorillas (Wampas compared to one)
Polar bears (Wampa is compared to one)

BUT

Akkuala

Home planet: Ando (Planet)

Notable Representatives: Ponda Baba, a brawler from the Cantina in Mos Eisley

The Akkuala race is divided into two subspecies: Kuara (with five-fingered limbs), and Akkuala (with flippers instead of hands and feet).

Akkuala are known for their aggressiveness, hostility, imbalance and great physical strength. The Cuara and Akkuala have racial hatred for each other and are in a state of constant war, the reason for which was the decline in the stocks of the valuable Andoan mineral fish.

The Akkual's first contact with other races occurred when the Duro scout ship landed on Ando. Having concluded a truce, the Quara and Akkuala united against the crew, captured and studied the ship. Having built their own fleet, the A. went to conquer neighboring planets and systems, but were quickly defeated by the Old Republic and disarmed.

The Akkuala easily integrated into galactic society and spread across many worlds, finding jobs as bodyguards, tax collectors, assassins, and criminals. Akkuala represented in the Senate old republic.

Anzati

Home planet: Not exactly known. Commonly called Anzat

Representatives of the Anzati race are outwardly completely similar to people. The main features of the Anzati are their peculiar diet - they are predators and feed on the brains of representatives of other races - and the presence of a pair of grasping tentacles intended for feeding, which are hidden in the cheek pouches. All Anzati are also proficient in telepathy and hypnosis. Life expectancy is several centuries. Maturity occurs at the age of about 100 years.

The Anzati have been largely unexplored by other races, with expeditions to the world supposed to be the Anzati vanishing without a trace. Many consider the Anzati to be fiction and legend. The limited evidence of the Anzati suggests that they live alone, infiltrating galactic society under the guise of humans, returning to their homeland only to mate and reproduce.

Arkontsy

Home planet: Kona

Notable Representatives: Sai Trimba is a friend of Obi-Wan Kenobi.

The planet Kona is deserted: it is very hot and there is almost no water. Its atmosphere is filled with ammonia vapor. Outside of it, the Arkonians must take a drug called Ammonia Dactyl Crystals.

The body of the Arkonians is very susceptible to salt, which makes them addicted to drugs. Smugglers and criminals of other races actively use this feature of the body of the Arkonians, illegally supplying them with salt in exchange for precious metals. Externally, salt addiction is expressed in a change in skin color to darker and eye color from green to gold. In addition, salt greatly increases the need for dactyl for the Arkonians.

Arkons hatch from eggs and perceive all relatives as one organism. They always refer to themselves as "we", even if only one representative of the race is present. On their home planet they live in caves.

assembler

Home planet unknown.

Famous representatives: Kud "ar Mub" at, Blancaviso (Accounting Authority)

Assembler - a huge, about 3 meters in height, arachnid creature with a large big body and six paws. Presumably exists in a single copy.

The assembler lives in a giant web structure that is both a starship, a home, and part of the assembler's body. Various devices can be connected to the web, be it engines, weapons or life support systems, allowing representatives of other races to be in it without danger to life. The assembler is inclined to eat all living things that are not of interest and use, including sentient beings.

For the convenience of managing the web, the assembler creates autonomous organs for itself. To keep them under control, the assembler gives them exactly the intellectual and physical capabilities needed to perform the task assigned to them. Nevertheless, the nodes are able to improve their abilities and form their own personality. Having obtained a will of its own, the organ chooses to hide its newfound independence from the assembler in order to one day destroy it or leave it and become an assembler itself.

The most famous, if not the only, assembler is Kud "ar Mub" at. He actively collaborated with criminal organizations and bounty hunters, including Boba Fett.

B

bithi

Home planet: Clark "dor VII

nerds

Main article: nerds

A race of woolly, human-sized humanoids from the planet Botawui (in some versions, Botavium). During the Galactic Civil War, they helped the rebels by scouting the plans of the Empire. Their espionage art is known throughout the galaxy.

AT

Wookiee

Home Planet: Kashyyyk

Wookiees are natives from the planet Kashyyyk. Height above 2 meters. During the Clone Wars, they were on the side of the Republic, and also helped the Rebels during the Galactic Civil War. Famous representatives of Cheiwbacca, as well as his nephew Lowbacca, who later became a Jedi Knight. Wookiees did not originate naturally, they appeared as a result of an experiment with vegetation carried out on their planet by the ancient Rakata race.

G

Gamorreans

Gungans

Gungans are natives from the planet Naboo. They are divided into two types. Known Representatives: Jar-Jar Binks and Boss Nass.

Gossams

Jawas live in the desert in small clans, about 300 individuals. Each clan has a small squad of warriors armed with ion blasters. Half of the clan lives and works in sandcrawlers, which they drive through the desert and sell droids and equipment to farmers. The second half lives in fortresses, where the bulk of the goods are concentrated. These fortresses have high walls made of large pieces of old ruined spaceships for defense against tuskens and krait dragons. They collect equipment in the desert or occasionally steal from people.

Once a year, before the storm season, all the Jawas gather in one of the bays of the Dune Sea at a giant flea market, where they exchange a variety of news and goods, make marriages, deals and bets. Jawa marriages are the same business, which is why brides and grooms are referred to by the collective term "marriage goods". In general, trading members of the Jawa family is considered a very useful business practice, as it ensures the diversity of their family bloodlines.

In Episode IV, one of the Jawa tribes found C-3PO and R2-D2 and sold them to Luke Skywalker's uncle Owen Lars.

The Jawa language in the movies was created by accelerating Zulu speech. However, Spanish is also used in Star Wars: Battlefront and Star Wars: Battlefront II: "Arriba, Arriba!"

E

Yerkchi. Greyish-brownish creatures with bad breath. They have telekinesis.

W

Zabrak

A Zabrak is a humanoid that strongly resembles a human. The main planet is Iridonia, but other planets have been colonized by the Zabrak. There are 3-4 pairs of small bone processes on the head. The Zabrak race included It Kott, Bao-Dur, Agen Kolar, and Darth Maul.

And

Ithorians

Ithorians are a mammalian species of sentient life forms that inhabit the planet Ithor in the Ottega system. In their appearance, they are very similar to terrestrial hammerheads, the uniqueness of this race is immediately visible even if only by the fact that each Ithorian has two mouths located on both sides of the neck. For this reason, their native language, based on this phenomenon, can neither be studied nor reproduced, so that Ithorians traveling outside their home planet are forced to learn the galactic language ...

Ithor itself is a lush, tropical world where high technology and nature exist in harmony. Therefore, its inhabitants live in floating cities called "ships of the herd", where all individuals are obliged to obey the commands of their captains, exactly like on a real ship. These "cities" float above the surface of the earth without landing, so as not to cause damage to the planet as much as possible. Each ship has many levels, and all of them are centers of trade, culture and industry.

Mimicking the planet's environment, each ship is outfitted with inland jungles, artificial storms, humid atmospheres, vegetation, and wildlife.

Once every five years, the Herd Courts meet at a randomly selected location where Ithorians celebrate, debate, and vote on planetary issues that affect the entire race. The Ithorians themselves love to travel to other worlds in caravans, trade and learn new, the best of other peoples.

Iktotchi

L

People

People are the main population of the galaxy, the most developed race. Today it is known that the constant body temperature in humans is +36.6 °C. Humans originate from the planet Coruscant, but humans are believed to originate from other planets as well.

M

Mandalorians

The Mandalorians are a human civilization "famous" for the Mandalorian Wars, which took place 4,000 years before the New Republic. The most famous Mandalorians are Mandalore the Great, Canderous Ordo, Jango and Boba Fetta. The Mandalorians consider it an honor to die in battle, they also respect strength and usually do not hold hatred on the victorious.

Miraluki

The only representative of this race that appears in the Star Wars universe is Visas Marr (a female Miraluka, a student of Darth Nihilus), as well as the dark Jedi Jerec. Miraluks, who look exactly like humans, but are blind from birth, have a strong connection with the power that allows them to see. Since the entire universe is filled with power, their gift is more perfect than any sight. A strong connection to the force aids the Miraluks in mastering many of the disciplines of the Jedi. They make excellent defenders of justice.

Meerians

The indigenous inhabitants of the planet Bendomir, small in stature, gray-haired. Race close to human. The first explorers found them to be an underdeveloped race with a primitive social order, unprepared for contact with the galactic republic. They never controlled the mining of Bandomeer, and only received a tiny fraction of the income, even when the Republic recognized these people as the sole owner of the planet's resources. Over time, the respiratory system of the Meerians adapted to the smoky conditions caused by barbaric mining. Their lungs are able to filter out some poisonous substances, and their hair began to form from metal particles.

Mon Calamari and Quarren

If Geonosians evoke stable associations with insects, then the inhabitants of the planet Mon Calamari are associated with mollusks (if not more precisely, with squids).

Two races live on the same planet at the same time: Mon Calamari and Quarren. The former are idealists and dreamers, the latter are pragmatists and realists. The Quarren evolved in the depths of the planet's oceans, so when they rose to the surface and were surprised to find more advanced relatives, they were attacked first.

Calamari at that time already had a more developed intelligence and technology. When it became obvious that after some time they would completely exterminate their smaller brothers, the humanity of the Calamari prompted them to a grandiose social experiment. They took young Quarren and raised them according to the basics of civilization, teaching them mathematics, philosophy, and other sciences. When the wise youngsters returned to their parents, instead of hatred, they felt respect for those living on the surface of the planet.

Reconciled, they began to cooperate. So, the Mon Calamari living on the coast took on the functions of engineers and inventors, which most of all corresponded to their nature, and the Quarren, who prefer depth, mine metals and bring the ideas of another race to life. One of the results of this kind of symbiosis is the creation of a unique fleet of research vessels.

Representatives:Admiral Akbar

mustafarians

The Mustafarians are a sentient humanoid race that reside on the volcanic planet Mustafar. Mustafarians had a long nose and their foreheads were sloping. There were two subspecies of this race: one was taller and thinner, living in the northern hemisphere of the planet, the other subspecies was shorter, stocky and more hardy to the climate of the planet, laborers inhabiting the southern hemisphere. Mustafarians evolved from anthropoids whose natural habitat was not the same as the current one, but cooler. They lived in the voids and caves of the inactive volcanoes of Mustafar. After global climate change The Mustafarians had to remake their entire way of life. To protect their bodies from hot lava flows and fumes, the Mustafarians made themselves a kind of armor-clothing from the chitinous coating of Mustafar's lava fleas. For movement, all the same fleas were used, which helped to move through wide lava rivers. Even without protective armor, the Mustafarian's skin was tough enough to withstand a normal blaster shot.

H

Neimoidians

In addition to the Hutts, the Trade Federation, led by the Neimoidians, also engaged in illegal activities for a long time. Although they are bold and aggressive in financial matters, in reality they turn out to be cowardly, greedy and self-serving.

This mentality is largely facilitated by the early years of Neimoidian life, born as larvae, which are placed in closed hives with a limited amount of food, clearly insufficient for the survival of all. Naturally, fierce competition arises, as a result of which all weak individuals die. When the larvae reach the age of seven, they leave the hives, knowing the fear of death and developing accumulative abilities, as well as the desire to protect what they have grabbed at all costs.

In Neimoidian society, evidence of wealth is an indicator of personal status. Therefore, the Neimoidians wear especially frilly clothes: expensive dresses and chic headdresses. High-ranking officials can spend unimaginable amounts on things like a useless mechanical chair that only emphasizes the status of the owner.

Nobody

Of all the creatures in the Hutt's service, none are the most cruel and probably the most dangerous creatures. As reptilians, subdivided into five distinct races, each with unique characteristics, the Nikto evolved from the intense natural radiation of their homeworld, a planet orbiting the dying star M'dweshu.

All nobodies, no matter what race they belong to, have obsidian black eyes, reflexively protected by transparent membranes when their owner falls under water and in a storm. None have leathery, reptilian skin and various kinds of horns or spikes. Although these races are different, they are genetically compatible and can interbreed.

When astronomers discovered the M'dweshu system, a strange and terrible cult flourished there, demanding a hecatomb of victims in order to make the dying luminary live with their blood. Hundreds of thousands of no one fell at the hands of the priests or as a result of religious warriors, slaughtered by fanatics. Only the intervention of Jaba the Hutt's space fleet, which destroyed the main Temple and the stronghold of the cultists, could stop the endless fratricidal war. In gratitude for this, no one joined the enslaving treaty that put them in the position of servants of the Hatt and his supporters.

Noghri

Planet Honoghr Humanoid race of medium height, gray in color. Many of the Noghri are excellent fighters, even considered the best in the galaxy, very dedicated. For many years they served Darth Vader (who forced them into submission with lies), later Grand Admiral Thrawn. Freed them from the Empire's service by Leia Organa Solo. Subsequently, until her old age, Princess Leia was always accompanied by at least two Noghri as bodyguards.

O

P

R

rakata

The Rakata are once a highly developed race that managed to capture almost the entire galaxy in about 25,000 years. But their unimaginable power and cruelty led to discontent, and then riots of the captured peoples (slaves). Denoting the boundaries of their empire, Star Charts were placed on the outer planets, leading to the greatest creation of the Rakata - the Star Forge. It was on these maps that Darth Revan found the Star Forge (the maps were located on the planets Dantooine, Tatooine, Manaan, Korriban and Kashyyyk. It is believed that the Rakata Empire fell due to a disease epidemic, but this is not a fact. This race also had a susceptibility to the Force .

Rodians

Creatures with pimply green skin, compound eyes, a flexible snout, pointed ears, small antenna horns on their heads, and long fingers ending in suction cups. Greedy and immoral, Rodians do not enjoy the slightest trust and respect from other races. On their home planet of Rodia, they were the most aggressive hunters, and when they exterminated all other living species, they began to exterminate each other, and when they entered the vastness of the galaxy, many Rodians became hired killers.

Although the history of the Rodians is marked by numerous and brutal inter-clan wars, they have a rich culture. At some point in their lives, realizing that they were heading towards self-destruction, the Rodians decided to act out violence on stage without killing anyone. The early plays were little more than feigned carnage, but later generations turned Rodian drama into real art. The Rodians are first-class dramatic actors, and their acting is appreciated throughout the galaxy.

The most famous representative of the race is Greedo, who was killed on Tatooine by Han Solo in the movie A New Hope. Rodians are one of the races that you can play as in the online game Star Wars: Galaxies.

FROM

Sullustians (Sullustians, Sullustians)

Togruta

Notable Persons: Ahsoka Tano

Togorians

Creatures inhabiting the planet Togoria. In Anne Crispin's book Han Solo and All the Traps of Heaven, they are described as very tall panther-like creatures. Most of the representatives are more than two meters tall, covered with hair, have developed muscles. The main occupation of men is hunting, while they use the flying reptiles of the Mosgoths as mounts. Togorian women are renowned for their technical prowess. Once a year, the males return to the cities to mate. Very often Togorians become pirates and hired killers.

Trandoshan

A race of bipedal lizards from the planet Trandonshan. Known for their extreme unreasonable aggressiveness. Representatives of this race extremely hate the Wookiee race. From time to time they earn extra money by robbery, slave trade, mercenary work. The most famous representatives: Bossk, Kradossk. Trandoshans can see in infrared (Darth Bane: Path of Destruction novel)

Tuskens

In contrast to the Twi'leks who do not like to dress, Tuskens - mutant nomads living in the deserts of Tatooine, also known as the "Tusken bandits" or "Sand people of Tatooine" - completely hide their bodies under heavy deaf clothes, wrap their heads with rag strips, fixing them breathing mask and goggles. To see a Tusken's face, especially without his consent, is a terrible and deadly insult. The gender of the child, fixed at birth, is taken into account only at the conclusion of weddings, at which, during a special ritual, the blood of two sand people is mixed with the blood of their bant. And only after that, in a separate tent, completely secluded from anyone else, the newlyweds can see the true appearance of each other.

Tuskens have a truly mystical connection with their banthas, huge animals that vaguely resemble earthly yaks and mammoths. Tusken, who lost his bantha, becomes an outcast, and a bantha whose rider died falls into a depressive psychosis, and she is forever released into the sands.

In general, sand people are extremely aggressive, often for no apparent reason (in this regard, it is enough to recall that the very name "Tusken robbers" appeared after they brutally destroyed Fort Tusken, built by settlers on their sacred land), but, despite that they adhere firmly to deeply rooted customs. Thus, for example, young horsemen are required to prove their maturity by passing trials, the most severe of which requires tracking down and killing a krayt dragon.

Since the Sand People do not have a written language, the storyteller enjoys the greatest respect in the Tusken clan. He knows the history of the life of each member of the clan, he knows the history of the entire clan. The narrator is required to memorize verbatim, which eliminates any possibility of misinterpreting the story or distorting it. A single mispronounced word in a story means a death sentence for the narrator.

In the realm of material well-being, Tusken nomads build no permanent shelters and keep few possessions. According to the social hierarchy, "sand people" do not make any difference between men and women: both of them live, fulfilling all customs and traditions in full force. Most Tusken language is an unintelligible combination of consonants and angry growls.

The Sandmen stay away from the moisture farms, only occasionally attacking the most remote settlements. Some scientists claim the organic origin of Tuskens, but the autopsies performed on a few dead bodies did not confirm such a hypothesis.

F

Falieny

A race of lizard-like creatures with green skin. They inhabit the planet Falyen. One of the famous representatives is Xizor

Findians

Indigenous inhabitants of the planet Findar. Clumsy humanoids with long arms to the knees. The average height is 1.7 meters. The skin is swarthy, sometimes with white spots and white circles around the yellow eyes. The Findians have cultural feature, which the rest of the galaxy finds irritable, in conversations they love exaggeration, sarcasm, and often avoid the main topic. They are also known for their sincere affection for family and friends. When parting, they hug three times - one in grief from parting, the second with joy that the friendship will continue, and the third in the hope of a new meeting. One of the famous representatives is Guerra Derida, a friend of Obi-Wan Kenobi.

firrerreo

A humanoid race from the planet Firrere. The Dark Jedi Lord Hethrir belonged to this race.

X

Hatts

The Hutts are a race of long-lived gastropods. Originated on the planet Varl but later came to regard Nal Hutt as their home. The most famous representatives are Jabba the Hutt and Gardulla Hutt, mentioned in both the original trilogy and the prequel.

C

Caesians

H

Chissy

A race of humanoids from uncharted regions. Outwardly similar to humans, but differ in blue-black hair color, and bright red eyes. The average life expectancy is not exactly known, but it is known for sure that at the age of 10 years, the Chiss reach full age and sexual maturity, which is 2 times faster than in humans. They have a great predisposition to logical thinking, and attention. As a result, the Chiss are very good strategists and tactics, but very severely punish preemptive strikes against an unprepared enemy. The Chiss race was Grand Admiral of the Sindic Empire Mitt-rau-naruodo, or the more common name Grand Admiral Thrawn. The Chiss have their own state in uncharted regions, which is ruled by the ruling dynasties.

General Grievous Wikipedia Wikipedia

Hutts (Star Wars)- This article about an object of a fictional world describes it only on the basis of the fictional work itself. An article consisting only of information based on the work itself may be removed. You can help the project ... Wikipedia

World of Noon- The cover of the audiobook of the publishing house "Around the World", 2006. The World of Noon is a literary world in which the events described by the Strugatsky brothers in the cycle of novels take place, the "representative" book of which is "Noon, XXII century" (from which ... ... Wikipedia

We love Star Wars for a lot of reasons: it has laser sounds, drunken aliens, and flying motorcycles. But a galaxy far, far away wouldn't be the one we've come to love without a variegated, bizarre, and sometimes goofy menagerie. This is what prompted us to the idea of ​​analyzing all seven films on this topic. The Clone Wars Animated Series, the Ewok spin-off, the 1978 Winter Holiday special, and Turkish Star Wars directed by Çetin Inanç were all decided to be ignored for one reason or another, and out of seven main episodes, we chose nine of our favorite exotic animals.

Why nine, you ask? And the devil knows.

Brian: Wait, wait, are you writing an article about Star Wars animals?

Max: Hello Brian. Yes, that's exactly what I'm doing. Do you want to help?

Brian: Oh sure. Are we talking about animals? Not about Ja-Ja? Although it looks like an animal, it (theoretically) is a reasonable species.

Max: Yeah, we're not counting werewolves, bug people, talking fish, or anything else apparently intelligent. Only those animals that can be found in zoos far, far away galaxy. Well, for example...

9 - aklay

Max: Even though "Attack of the Clones" is my least favorite episode of Star Wars, but it really has a lot of new interesting creatures. On the gladiatorial arena of Geonosis, the heroes of the film met with three monsters: Aklay, Nexu and Rick. The brightly colored bull-like rick even trampled Jango Fett, while the nexu, which looked like a hybrid of a tiger, a spider and a possum, managed to injure Padmé and tear her clothes. But Aklai is a huge screeching crabodinosaur, and then he automatically wins this triple competition.

Brian: He has the head of a xenomorph alien queen and a body like Crab Joe snacks. Frankly, I would like to taste this creature. Tempura from Aklay meat with honey and soy sauce - isn't it cool?

8 - happabor

Max: I hope that one day I will be a father and share the love of Star Wars with my children. I can't wait to tell them how much I've been looking forward to The Force Awakens, and how I found a giant hippo pig among the first leaked footage. I will share with the kids how these first pictures gave me hope that The Force Awakens would succeed, and how a year later I was yelling and pointing at the screen during the premiere screening when this huge hippo-like pig filled the screen, pushing Finn away from tubs with water. And in the next scene, the whole audience had to watch the backside of this animal. However, this huge happabor is an adorable creature.

Brian: Why do they even keep this creature in the local market? Are they milking him? I imagine them drinking sacks of coarse, fatty milk when Jakku gets too hot and thirsty. Damn, I'm going to pee.

7 - sarlacc

Max: Boba Fett is one of my favorite Star Wars characters, so I have mixed feelings about an animal (or plant) that one day devours it (and this does not mean that the mercenary immediately died). But, in any case, a hole in the desert that devours everything that turns up is a very cool hole. I'm willing to bet that the sarlacc's belly holds a lot of secrets, and with a flashlight you can find a lot of stuff in there. But the same can be said about the bottom of any lake. And draining the lake is somehow easier and safer than climbing inside such a creature.

Brian: The coolest thing about the sarlacc is that it can digest food for thousands of years. If you suddenly dropped a radio tape recorder into such a hole in the 80s, and then also a cartridge from Street Fighter II, then do not worry - they are probably still in working order.

6 - bows

Max: Banthas are yak-like rideable creatures adored by the desert dwellers. Incidentally, these are the first animals to appear in Star Wars. But imagine what would happen if they were the only ones? Luke would have to travel around the planet Hoth on a bantha? And who would Jabba the Hutt feed his enemies to? Not only that, what if instead of speeder chases there were bow races? What if the final battle between Anakin and Obi-Wan was not in the lava, but on the backs of these huge animals? No, perhaps Star Wars would be a laughing stock. Fortunately, there are plenty of other animals here as well. But the bows are still cool, I think.

Brian: In addition, they are the only animals in Star Wars whose poop deserves a special mention in the dialogue.

Image copyright getty Image caption But the wisest Yoda has no analogues on Earth...

There are many outlandish creatures in the Star Wars universe, many of which, despite their alien appearance, have analogues on our planet, the browser found.

Bows

These huge beasts of burden have been popping up on screen ever since they made their debut in the first film in the series.

Image copyright Photos 12 Alamy Stock Photo

They are extremely reminiscent of extinct mammoths - shaggy giants that once roamed the entire Northern Hemisphere. The bow does not have a trunk - but there are tusks and long hair.

But if you think about it, it's pretty weird. After all, mammoths lived during the ice age, when North America and the northern part of Europe were buried under the thickness of the Arctic ice. The huge size and thick coat helped these prehistoric animals survive in cold conditions.

It is clear that the heat is terrible there. And of course, there is not a snowflake in the air

The bow can also be found on Tatooine, where there is nothing but deserts. They don’t show us the thermometer, but it’s clear that the heat is terrible there. And of course, there is not a single snowflake in the air. How do bows not overheat?

It can be assumed that they were brought from somewhere else - for example, from the icy planet Hoth, or that they are grown here for their wool.

Tauntowns

The ice world of Hoth, in turn, is the birthplace of the tauntaun. In the movie The Empire Strikes Back, there was a rebel base here, and you could see the tauntaun being used as beasts of burden.

Image copyright AF Alamy Stock Photo Image caption Probably, tauntowns are not the most convenient means of transportation

Tauntauns have a thick skin of off-white color - which is justified, given that there is only snow around.

But riding them, apparently, is not very convenient.

Almost all animals that people use for riding walk on all fours. Take at least the horses.

But tauntauns are bipedal, and their front legs are always in the air, like some carnivorous dinosaurs known to us, for example atTyrannosaurusrex.

The data available to date do not allow us to assume the presence of giant worms on the asteroids of the solar system.

This means that the entire weight of the body falls on the hind legs. It's hard to believe that the tauntaune can handle Luke Skywalker wrapped in a parka.

However, do not forget that on Earth there is a two-legged animal that can fully withstand the weight of a person - which a person sometimes uses.

It's about an ostrich. If the ostrich does not fall under the weight of the rider, then it is possible that this is a feasible burden for the tauntauna.

exogorts

Wait, what else is this? In none of the films the name of this creature is not heard.

However, the scene with him is remembered for a long time: in the movie The Empire Strikes Back, Han Solo lands the Millennium Falcon in a cave on the surface of an asteroid - and soon discovers that this is not really a cave: the ship stands on the tongue of a huge underground creature like a worm. Subsequently, the monster was named exogort.

Image copyright Danita Delimont Alamy Stock Photo Image caption Spotted Moray (Gymnothorax moringa)

The data available today do not allow us to assume the presence of giant worms on the asteroids of the solar system - the probability of finding them there, frankly, is small.

But some features of the exogort can be traced among the representatives of the terrestrial fauna.

So, in nature there are many long animals that spend the bulk of their lives in burrows. Here, for example, is a photograph of a spotted moray eel that settled in a pipe.

But an interesting question arises: what does the exogort eat? Fantast Arthur Clark believes that this creature cannot exist, because Princess Leia would obviously not be enough for him for a hearty dinner, and other animals are not found nearby. But this is if the exogort is carnivorous.

Can a slug grow to the size of Jabba?

Many single-celled organisms can extract energy from a crumb of organic sediment: there are lakes under the ice sheet of Antarctica where millions of such creatures live.

These microbes can support larger and more complex organisms. Today we know that worms can live in rocks at a depth of several kilometers, feeding on a film of bacteria.

Of course, such worms are no more than a few millimeters in length, and the exogort stretched for hundreds of meters. But at least something.

Jabba the Hutt

In fact, this influential gangster is none other than a huge slug that has grown arms for itself.

Leaving aside the question of whether a slug can evolve enough to be smart enough to run a criminal empire and rich enough to keep a court jester.

Image copyright AF Archive Alamy Stock Photo

For us, something else is more important: can a slug grow to the size of Jabba?

Slugs and snails are mollusks, meaning they belong to the same type of animal as oysters and octopuses.

The largest mollusk is probably the Antarctic giant squid, which can grow up to 12 m in length. However, you should not focus on it: the main part of the length of the squid is tentacles. In addition, it is unlikely that they could have grown so much with him if he lived on land.

Some individuals of the giant African snail grow up to 30 cm

Gastropods, which include slugs and snails, are smaller in size.

One of the largest species - the California sea hare - reaches a length of 0.99 m and weighs up to 14 kg. But, again, he lives in an aquatic environment favorable for giant species.

If you return to land, you can note the giant African land snail - some of its individuals grow up to 30 cm. But part of the mass and size of this snail falls on the shell, while Jabba does not seem to have any shell.

Image copyright imageBROKER Alamy Stock Photo Image caption Gray-black slugs (Limax cinereoniger) - the largest land gastropod mollusks without a shell

Among gastropods without a shell, probably, the gray-haired can be recognized as the champion - black slug: this species has specimens up to 20 cm long.

When the king of the underworld is smaller than a laptop, for some reason he no longer inspires such fear, right?

Sarlacc

It seems that Jabba the Hutt is a fan of sophisticated execution methods. AT "Return of the Jedi" he tries to throw the heroes into the Great Pit of Karkoon, where a monster called the sarlacc lives.

"In his stomach," Jabba informs them through an unwitting interpreter, "you will know hitherto unknown pain and suffering, for you will be digested for thousands of years."

Image copyright Pictorial Press Ltd Alamy Stock Photo Image caption Lando Calrissian trying not to slip into the mouth of the Sarlacc

The whole sarlacc is not shown - his body is hidden by sand. But we see that he is hiding at the bottom of a sandy funnel with a steep slope, those who fall into it inevitably roll down.

One of the most terrible predators in the world of insects, the ant lion, immediately comes to mind.

The larvae of these insects feed on ants, arranging traps in the sand - small funnels several centimeters deep.

Image copyright Maximilian Weinzierl Alamy Stock Photo Image caption Sand funnel dug by an ant lion

The inner surface of this funnel is at a strictly defined angle, known as the angle of repose. This is the maximum steepness at which the slope does not collapse under its own weight, but the slightest push is enough for the sand to fall down.

Any insect that had the imprudence to step into the funnel immediately begins to slide down to the bottom - where the ant lion awaits it, opening its huge mandibles.

In this article you will learn:

There are a lot of different races in the Star Wars universe, and today we will look at the most significant and famous.

Unknown three-toed race:

Growth: 0.7 meters

Color of the skin: green-brown

Life: about 1000 years

There is an opinion that this race is a will from the planet Grantarik, which appeared as a result of experiments by the ancient Rakata race, who tried to create a race that is extremely sensitive to force.

However, the Rakata were destroyed by their own creation. The Wills began to keep a record, the history of the universe. After their home planet was discovered, it began to be considered a neutral territory, to which once every 10 years, all records of the history of the Galaxy were taken.

Wookiee:

Homeland: Kashyyyk

Language: Shiriivuk, Xachik, Tikarann

Growth: 2.1 m.

Peculiarities: Tall, long-lived, covered in hair, have claws to climb trees

The natural habitat for Wookiees is the dense forests of Kashyyyk. Kashyyyk is covered with huge vroshir trees, on which the Wookiees built their homes and cities. Wookiees are believed to have evolved from tree-dwelling mammals.

Wookiees can learn most languages ​​fairly easily. However, the special structure of the vocal cords does not allow them to reproduce the sounds of many other languages.

Adult Wookiees were tall, over two meters tall, and completely covered in dense hair. While albino white Wookiees were rare, this was no exception. However, their birth was a bad omen, as the white wool did not harmonize with the forest that surrounded them.

Young Wookiees were born big. Wookiees possessed menacing-looking climbing claws. Wookiee women had six breasts and carried a child for a year. After being born, the Wookiees grew up, became fully sentient and learned to walk in a year. The average life span of a Wookiee was approximately 600 years. Despite their wild appearance, Wookiees were highly intelligent and could even travel through space. Wookiees also possessed great strength (the most powerful race in the galaxy) and were natural mechanics.

One of the most famous Wookiee traditions is the Life Debt. When a non-Wookiee saves a Wookiee's life, the Wookiee pledges to serve the savior and his entire family for the rest of his life.

The Wookiees fought fiercely, preferring bladed weapons to blasters and grenades that were ineffective in the hands of weaker races, such as riik blades and powerful crossbows. Wookiee code prohibits the use of claws in combat. Those Wookiees that fought with claws were called "crazy claws" and were banished.

At the age of twelve, the Wookiees underwent the Hrrtaik ceremony, which marked the coming of age.

Kalishians:

Homeland: Kali

Language: Kalisz

Growth: 2 m

Kalish are humanoids from the planet Kali. The average height of an adult is approx. 2 m. They have reddish-brown skin, five-fingered lower limbs, four-fingered upper limbs. On the upper limbs, two opposed (big) fingers. The lower jaw has two fangs growing on either side of the mouth. The hair of the Kalisz is usually black or dark brown, and the eyes are usually gold or yellow with vertical pupils. Kalishians are able to see in the infrared range.

Kalisz people hide their bodies and faces. They wear clothes that hide their skin from the sun's rays, and cover their faces with masks carved from the skulls of predatory animals - karabbaks and myumuu. They usually braid their hair a large number of pigtails. In noble families, masks that hide the face are relics, they are inherited, and before the battle they are painted with patterns unique to each family.

The Kalish people are very religious. Their cult is based on the worship of dead ancestors, temples are built in their honor, and any more or less large burial place becomes a place of worship.

The most sacred place in Kali is the island of Abesmi, located in the Jenuvaa Sea. Kalisz people believe that their ancestors ascend to heaven from there.

Kalisz society is tribal, each tribe is headed by khan to which the rest of the tribe obeys. Tribes quite often fight with each other, but unite against a common enemy at the hand of one commander.

Kaliszians are polygamous, each man can have several wives and numerous offspring.

Hutt:

Homeland: Varl

Growth: from 3 to 4 m.

Life: up to 1000 years

A race of large gastropods with small hands, wide mouths, and large eyes. They controlled a gigantic space empire in Hutt Space. The Hutts originated from the planet Varl, but then migrated to Nal Hutta. Many of the Hutts were crime lords.

In fact, the thick-looking body of the Hutt hides strong muscles under the loose skin, which allows, if necessary, to move at an unusual speed on one muscular “leg”, which was formed together by their stomach and tail. Thick, perpetually sweating skin, as well as a thick layer of fat underneath, play an extremely important role in regulating body temperature. Surprisingly, the Hutt's skin is tough enough to withstand several blaster shots before vital organs are affected. This gave the Hutts the opportunity to deal with assassins who were unprepared for such obstacles. The Hutts are also immune to many poisons and other lethal chemicals. With their massive tail, they can easily stun and even kill the enemy. Adult Hutts are obese creatures with a total body weight of about one ton. You can guess that they mostly lead a semi-sedentary lifestyle, lazily resting all day long. Most of the weight of the Hutts fell on a swollen stomach and a thick, slug-like tail, which only complemented their image of corrupt officials. In Hutt society, obesity was a sign of power and high status, while thin Hutts were considered weak and useless.

In addition, the Hutts have a fairly strong resistance to mind tricking through the Force due to natural immunity. Hutts can see in ultraviolet light and other spectra invisible to the human eye. Often wealthy Hutts would illuminate their palaces in this sort of spectrum, giving intruders a false sense of stealth.

The Hutts lack their own bony skeleton, but a special outer "mantle" helps them control their hands and head. They are able to pinch their nostrils and hold their breath for an unusually long time. Hutts are omnivores; being able to inflate their jaws and adapt their mouths to consume food, the Hutts pushed food down their throats with the help of a muscular tongue, where a special chopping organ was located.

Hutts are hermaphrodites, so their sex is determined more by the desire of the Hutt himself. Usually Hutts caring for children are considered female, but the Hutt was free to decide whether he / she agreed with this or not.

Hutt embryos spent the first 50 years of their lives in a special "bag" and did not have a formed consciousness. Before the birth, the level of intelligence of a small Hutt was comparable to the intelligence of a ten-year-old person. Newborn Hutts, called “Hattenki”, could live for decades next to their parents, returning to their “bag” for sleep, rest, or in a state of fright. Sometimes other Hutts would kill the Hutts to avoid future competition.

The Hutt Empire was a powerful organization that controlled a vast portion of the Outer Rim called the Hutt Reach. Despite this, many ambitious Hutts traveled to worlds outside of Hutt Space with the goal of becoming crime lords within the Republic, the Empire, and the New Republic.

In later life, most Hutts were too fat to move about on their own and, as a result, were chained to their thrones or chairs. The more agile Hutts either crawled like snakes or "walked" on their single "leg" using their abdominal muscles to propel them forward.

Duros:

Homeland: Duro

Growth: from 1.7 to 2 m.

A humanoid race from the planet Duro, one of the first in the galaxy to master interstellar travel.

Duros are humanoids with smooth blue-green skin, red eyes, a lipless mouth, a long, thin, noseless face, and green blood. Their olfactory organs were the eyes, it was they who were responsible for the sense of smell. Both men and women were bald, but the gender of the Duros could be easily distinguished. The female Duros laid eggs since the Duros were descended from ancient reptiles, and like the Neimoidians they were born in the larval stage of the larvae, but unlike their cousins, who were left to solitary promotion in the state, the Duros took care of the children.

Along with the Corellians, the Duros humanoids are considered the most accomplished space travelers in the galaxy. They pioneered the technology of interstellar travel, laid out some of the oldest hyperspace trade routes, and abandoned the land of their homeworld entirely for the space of distant stars. The planet Duro endured thousands of years of neglect, but gradually became more and more polluted. The temperate regions of the world were turned into farmland, and huge automatic food factories began to supply food for trade throughout the galaxy. Finally, with the transfer of the race's political power from ancient kings to a wealthy coalition of intergalactic firms, all ties to ancestral roots were severed. The Duros people ushered in a daring era of expansion, choosing to live in orbital cities or vast colony worlds.

In appearance, Duros appear as humanoids with smooth blue skin, red eyes, lipless mouths, and long, noseless faces. They are a calm and peaceful race, and this fact increases their reputation in all corners of the galaxy. The members of the race are unusually reliable workers and are widely known for their excellent celestial navigational skills. Usually quiet and taciturn, duros, when asked, are very fond of telling stories of their many journeys and are able to keep them interesting for a wide variety of audiences for a long time.

Grans:

Homeland: kinyen

Growth: from 1.5 to 1.8 m.

Intelligent mammals, humanoids. They came from the planet - Kinyen, and also owned many colonies throughout the galaxy. They have an elongated muzzle and three eyes on the processes. Grans have five clawed fingers and toes.

Telzy:

Homeland: Alzok 3

Growth: from 2 to 2.5 m.

Large furry creatures with two pairs of eyes: one for daytime vision and one for night vision. Their home planet is Alzok III, a cold world rich in natural resources. Telz were rarely seen outside of their home planet.

Quarren:

Homeland: Duck

Growth: up to 1.8 m.

Life: up to 79 years

The Quarren were aquatic humanoids with squid-like heads. They had at least four tentacles on their faces. These tenacious appendages were able to catch food. The Quarren had a small mouth, two fangs, teeth protruding from the face on both sides, and a long, thin tongue sticking out between them. They had two long protrusions that extended on either side of their face. There were several gill structures in these protrusions, which are actually sound structures used for hearing, not ears. They also had holes on both sides of their necks, which were most likely used for breathing. They had a special bag on the back of their head.

Twi'leks:

Homeland: Ryloth

Growth: up to 2.4 m.

An omnivorous humanoid race that originated on the planet Ryloth. Its representatives preferred to eat mushrooms, mold and rikrit meat. Twi'leks are distinguished by their multi-colored skin and paired tentacle-shaped projections on their heads. The sprouts are called "lekku". The appendages perform various functions in Twi'lek daily life, including storing fat and being erogenous zones. Twilek is spoken using Lekku words and small gestures. Notably, newborn Twi'leks did not have Lekku. Lekku are very sensitive, and their strong contraction is so painful that it can easily render almost any Twi'lek unconscious. Sometimes damage to the appendages causes permanent damage to the Twi'lek's brain. Long or specially arranged lekkus were considered a symbol of position, meaning respectability, influence and wealth of their owner. The lekku were also analogous to the phallic symbol, and large lekku were regarded by both sexes as a distinctly positive quality.

The range of possible skin colors for Twi'leks is very wide: green, orange, brown, yellow, blue, white and purple - this is not a complete list of colors that were also different shades.

Twi'lek eyes are designed differently from humans and can see in thermal, X-ray, and normal mode. The Twi'lek can "change modes" of their eyes as they please. However, these vision changes are painful, so Twi'leks prefer not to change their vision from normal.

The shape of Twi'lek ears remains a mystery.

The natural grace and exotic beauty of the Twi'leks made them a popular commodity among slave traders. Many Twi'leks themselves developed the slave trade on their planet. For some, kidnapping and selling children seemed like a great way to make money, while others saw slavery as a way to keep children safe from a worsening natural environment Ryloth. Many Twi'leks considered slavery to be an effective way to spread their race and preserve their culture, since they had no other reason for interplanetary travel. Regardless of how the situation came about, many Twi'leks were slaves or performers, becoming a symbol of their master's position. Women with a rare skin color were especially valued: rutians and letanki. Twi'leks who escaped from a slave owner often became thieves, resorting to the art of seduction in this craft.

Although many Twi'leks led the lives of merchants or even criminals, the race had a glorious military tradition.

Twi'lek clothing was chosen according to gender. Twi'lek men often wore long, loose robes, while women usually wore tighter, tighter dresses.

Twi'lek religious beliefs are largely unknown, but at least one source mentions a "Twilek Goddess". It remains unclear whether this means that the Twi'leks worshiped one goddess or worshiped several gods, one of which is a female god.

Twilek society was divided into clans, each of which owned its own city. Each city was ruled autonomously by five Twi'lek clan leaders. These five ruled the clan until one of them died. In this case, the remaining members of the government went into the desert of the day side of the planet, presumably dooming themselves to death. Their place was taken by the next generation. If the new rulers were not ready to take their place, governors were appointed, who exercised temporary control.

Instead of distinguishing between their own first name and last name, the Twi'leks combined them into one name. The patronymic was double - on the father and mother. Also, at the end of the patronymic, the word Tei (son) or Lia (daughter) was added, depending on the gender. If a Twi'lek was exiled for any crime, his name was broken into several parts. Such a change was considered humiliating.

Ewoks:

Homeland: Satellite of Endor

Growth: up to 1 m.

Sentient humanoid mammals, they average only 1 meter tall, providing an advantage when trying to hide. Ewoks are covered with fur, from head to toe, most often it was brown and black. Other Ewoks had almost white or reddish fur. Most Ewoks had a solid coat color, although some had stripes on their fur. These creatures are omnivorous. Ewoks have big shiny eyes, a small black nose, and hands with three fingers, one of which opposed the other two. Despite their small size, Ewoks were physically strong enough to surpass the combat training of humans.

Yuuzhan Vong:

Homeland: Yuuzhan'tar

Growth: 1.9 m

A race of bipedal humanoids originating from outside the known galaxy and posing a serious threat to the New Republic.

Humanoids have many mutilations on their faces. This deformity is one of the results of a system of rituals required of every Yuuzhan Vong. The purpose of the rituals is glory; to become equal to the gods, you need to change your appearance in their image and likeness. Thus, the systematic disfigurement of the face reflects an increase in status: the more the Yuuzhan Vong changes his appearance, the higher he rises in the career ladder. To achieve this goal, the Yuuzhan Vong go to any tricks - they add to themselves the limbs of other creatures or bioprostheses. However, this systematic disfigurement is never aimed at making them helpless cripples or somehow limiting and weakening their fighting qualities - on the contrary, the Yuuzhan Vong, changing their appearance, try to become stronger, more agile and formidable fighters. Those who fail the transformation ceremony and turn out to be crippled become Dishonored and are henceforth transferred to a lower caste in the hierarchy of Yuuzhan Vong society. The Yuuzhan Vong are a humanoid race in many ways similar to humans, some even believe that they are a branch of the human race, but there are differences. The Yuuzhan Vong are much taller and more massive than a normal human, which may be the result of breeding selection.

The Yuuzhan Vong also differ in appearance, with some heads having humped, protruding foreheads, while others have sloping foreheads. The face of the Yuuzhan Vong is like a lump of throbbing flesh with deep-set eyes covered with bluish bags (considered a sign of beauty), which, combined with ritual tattoos and scars, gives them a barbaric appearance. Some Yuuzhan Vong have pointed ears, while most do not. This may be a change as a result of rituals or a genetic variation. The Yuuzhan Vong also have short, sunken noses, making their faces look like skulls.

The race's hair is black in color, much less than that of humans, and generally much longer, but also in most cases completely bald. Their usual skin color is gray or yellow. Another important physical feature of the Yuuzhan Vong is black blood. Nervous system The Yuuzhan Vong is very sensitive, especially to pain. The lifespan of the Yuuzhan Vong is two to three times that of a human.

It is strange that for unknown reasons, the Jedi who first discovered the Yuuzhan Vong are unable to sense them through the Force, since in one way or another all life forms have a connection with the Force - one would think that the Yuuzhan Vong were completely deprived of it.

The Yuuzhan Vong are fierce warriors who never surrender to the enemy, for they are afraid of offending their gods and religious fanatics who do not accept mechanical technology. They worship life as such and consider everything that is artificially created to be inappropriate. Their technologies are based on genetic engineering and pure organics, therefore they fight with bioengineered weapons, use bioengineered devices and ships, and consider any use of technology to be a perversion. They have a special hatred for droids, because, from their point of view, droids are a blasphemous imitation of life, not worthy of existing in the world. The Yuuzhan Vong also worship pain, almost to the point of masochism, attempting to improve their physical attributes by breaking their own bones and augmenting other creatures with bioprostheses or limbs.

Everything that the Yuuzhan Vong do is aimed at glorifying the gods, including the conquest and enslavement of more and more galactic territories, which the Yuuzhan Vong, like their own appearance, will transform into glory and in the image and likeness of their gods. They carry out executions and sacrifices everywhere along their victorious journey, because, according to the Yuuzhan Vong mythology, their creator sacrificed parts of his body, endured unbearable pain, and eventually died - all in order to rise to new heights. That is how, legend has it, he created the lesser gods from his body, who in turn created the Yuuzhan Vong people by collecting and mixing the body parts of other creatures. Therefore, sacrifices are obligatory and are a sacred act.

Those who are not of their race are referred to by the Yuuzhan Vong as infidels. Any encroachment on the honor of the Yuuzhan Vong can become an occasion for a duel to the death, which is also considered a form of sacrifice to the gods. As for dying in battle, that is the most honorable death a Yuuzhan Vong can accept.

Little is known about the economy of the Yuuzhan Vong, it is a command economy, and their political system is a mixture of theocracy and autocracy. Yuuzhan Vong society is based on a caste system.

The highest caste, consisted of one Supreme Overlord, ruling over all other castes. During the Yuuzhan Vong invasion of the galaxy, Shimrra Jamaane was the Supreme Overlord. Only the Supreme Overlord has a direct connection with Yuuzhan Vong, the supreme deity and creator of the Yuuzhan Vong.

Togruta:

Homeland: Shiley

Growth: 1.8 m

A humanoid race from the planet Shili. To protect themselves from dangerous predators and to hunt, the Togruta organized into tribes and used natural coloration to confuse unintelligent animals. Togruta thrive best in groups, and loners are considered an exception in their culture.

Togruta can have skin coloration of all shades of rust, from orange to red, with white pigmentation on their faces. Lips have a grayish tint. White stripes on various parts of the body, including the chest, backs of arms and legs, lekku, and montrals, complete the picture. The pattern and geometry of the stripes is different from individual to individual. This red and white camouflage was inherited from a predatory ancestor who needed it to blend in with their natural surroundings in the jungles of the planet Shili. Togruta heads are adorned with two montrals, and three (very rarely four lekku) main tails, whose stripes are darker than those on the montrals.

Togruta are incredibly social creatures. On their home planet of Shili, they depended on each other and banded together to hunt and defend themselves against the huge monsters that hunted them in turn. At a time when most of the Shili land was covered with forests, the Togruta hunted herbivorous prey in the thickets. The Togruta lived in small communities in the forested valleys, and thickets hid them and gave them protection. The Togruta are also known for their habit of going barefoot; they believe that the earth is spiritually connected to them, and wearing shoes cuts them off from this union. It was believed in the tribes that every capable Togruta contributes to his own or the will of the earth, any booty was divided equally among everyone.

The Togruta were discovered approximately 25,000 BBY. Around the same time, they established a major pacifist colony on the planet Kyros. Many Togruta were Force-sensitive, however they often had slightly less midi-chlorians than normal. It is believed that this sensitivity to the Force comes from the heightened spatial awareness inherent in this amazing race. It is also known that this is facilitated by special organs - montrals and a hunting lifestyle. The meaning of their communication with the spirits of the earth also increased their connection with the environment and increased their ability to feel the Force. Traditionally, the Togruta supported the Jedi Order, most Jedi were Togruta women, much less often men.

Gungans:

Homeland: Naboo

Growth: 1.9 m

Amphibious humanoids with protruding eyes and long ears live in underwater cities on the planet Naboo. Technologically advanced, and from technology - only the simplest mechanisms. The rest is biotechnology.

Gungans are amphibious and can breathe underwater. Their eyes are located on outgrowths. The body structure of the Gungans is well adapted for both terrestrial and underwater existence. They have highly developed leg muscles. Of the clothes, the Gungans wear pants and sleeveless jackets. Naboo's warm climate allows them to go barefoot, and many do, but some Gungans wear primitive sandals. The Gungans are especially distinguished by their large ears, with which they even express emotions, and long tongues, used to catch small living creatures.

The Gungans are supposedly the first race on Naboo. Initially, they lived in tribes, which later united into a powerful state. Prior to the colonization of Naboo by humans, the Gungans had reigned supreme on the planet.

The decision to create the first army among the Gungans came after the attacks of semi-wild creatures on their settlements. It is noteworthy that the army of the Gungans is an association of police units.

Gungans worship many pagan gods.

Gamorreans:

Homeland: Gamorr

Growth: 1.8 m.

Pig-like humanoids from the jungle planet Gamorr in the Outer Rim. Their attitude towards violence has made them excellent bodyguards for crime bosses throughout the galaxy. The race is widely known for its physical strength and martial prowess. In combat, they prefer to use large, heavy weapons such as giant swords and axes. Most Gamorreans believe that ranged weapons are for cowards. The civilization of the Gamorreans from time immemorial has witnessed incessant wars between their rulers. Men devote most of their time to military affairs, while women are engaged in agriculture, hunting, weaving and weapons making. The hatred reigning between the clans is so great that even when someone leaves their homeland - as a slave or in search of good luck - they still “wear” clan affiliation. Anyone who decides to hire several Gamorreans as guards should definitely find out their clan affiliation - otherwise there is a high probability that they will spend much more time fighting among themselves than directly performing duties. The stereotype about Gamorreans portrays them as mindless, bloodthirsty creatures devoid of cultural values. The race, however, doesn't really care what others say about them, as long as they're paid to work and given great opportunities to hack, smash, and slash.

The average height of Gamorreans is about 1.8 m, while their weight can reach 100 kg. They have thick green skin covering their muscles. However, this is more true for men - the skin color of women can vary in color saturation, and also, in rare cases, be black, brown and pink-yellow. Eye color - yellow, blue, black or brown. At the same time, not all Gamorreans have a strong constitution, which was very undesirable in their society. Close-set small eyes, wide muzzle, tusks and small horns give them an intimidating look. Due to the peculiarities of their physiology, Gamorreans cannot speak Basic and are forced to use only their own language. Already at the age of three, they begin to train their children to perform social functions. Childhood for Gamorreans ends at the age of six, when they become teenagers, and at the age of 13, they are already full-fledged adults. According to their physical characteristics, Gamorreans are able to live up to 45 years, but the harsh realities rarely give them such a chance.

Gamorr is not known to be the friendliest place, and in tourist guides on its page one single phrase is usually written: "Do not fly to Gamorr under any circumstances!" As for the social system, it is represented by clans ruled by a male leader and his wife. While the chief prepares and participates in battles against rival clans, his wife coordinates all productive work such as farming and trading. Although they could sometimes show their cruelty, being as skillful with weapons as men. All women of the clan are usually related to each other by family ties, while men are exchanged between clans at a very early age, although then they have the right to change it. The clan varies in size from a few dozen to as many as a hundred members, although as a rule it consists of 20 women, 50 men and children, most of whom are born in the spring and reach the age of 3 to 9. The ratio of born boys and girls is about ten to one , although due to constant wars it is the female population of the planet that prevails. For the same reason, a woman has about ten spouses in her life.

Each clan owns a certain territory - and is always interested in expanding it, either through the colonization of virgin lands, or, more often, by seizing the lands of hostile clans. Territories were usually governed by a council of women elected from the general population. These could be distinguished from others by the small number of guards that accompanies them everywhere. They are also responsible for trading with non-Gamorreans, from whom they bought mainly weapons and durable food, for which they paid in gold or other valuable metals.

Clan men are divided into four categories: warlords, ordinary members of the clan, "toothfish" and veterans. The warlords are the toughest and hardiest members of society, who got their position by marrying one of the representatives of the council. The greatest of these, who has proven his superiority in training or past battles, is the absolute head of the clan in military affairs, and the rest of them were captains. Most of the warlords come from the "toothfish" who do the housework.

The religion of the Gamorreans is reduced to animism. They believed that every animal, plant, stone or battle site has its own special energy that can affect the material world. In addition, they believed that such spirits also have a downside, which does not help survival, but, on the contrary, carries negative energy and can harm. The energy of mountains, trees and ancient fortresses is considered especially healing, but the seas are almost inaccessible to understanding. Most of all, the Gamorreans feared the spirits of the slain, as they were believed to seek revenge in this world.

Selkath:

Homeland: Manaan

Growth: 1.5 m

Life: up to 100 years old.

Each Selkath has retractable, poisonous claws. Like the Wookiees, using these claws in combat or attacking with these claws was considered dishonorable and was regarded as a sign of insanity: to do so was to succumb to animal instincts unworthy of a sentient race.

Outwardly, they resembled anthropomorphic rays. Their skin was blue or green, perfect for underwater camouflage. To the right and left of their mouths hung appendages, which the Selkath stroked as they spoke, the way humans stroke their mustaches.

The progenitor is a large female firaxan shark that the Selkath considered a divine being and their evolutionary ancestor. If this relationship is true, then the smaller, non-intelligent sharks are also the ancestors of the Selkath.

The Selkath chose to remain neutral and did not join the Republic. Centuries later, they discovered kolto deposits and became a monopoly on the supply of this substance, which only strengthened the policy of strict neutrality. During military conflicts, the Selkath supplied kolto to all warring parties as long as the side respected their neutral position.

During the Jedi Civil War, the Selkath collaborated with both the Sith and the Republic. To prevent conflicts, strict laws were introduced in the city of Ahto. If any of the parties violated even one law, severe sanctions were applied to the perpetrators, for example, the deprivation of supplies of kolto or a heavy fine. Those who broke the law were executed or imprisoned. The Sith often incited the Republicans to street fights, resulting in the Republic being fined by the Selkath. The Selkath also made special vibroswords.

Zabrak:

Homeland: Iridonia

Growth: up to 1.9 cm.

A humanoid race from Iridonia, a Mid Rim planet known for its harsh climate and dangerous predatory lifeforms. The race had a keen sense of self-determination, independence and dominance.

Zabrak are humanoids with vestigial horns protruding from their heads and well-developed willpower. The species is divided into many different races, distinguished by different forms of horns. Zabraks also like to have intricate tattoos on their faces meant to reflect their personality.

Society is built on a clan system, and the difference between clans is determined by the type of occupation that is the main one for its members. The affiliation of the Zabrak to one or another clan is clearly visible from the facial tattoos. The Zabrak religion is an ancestral cult.

The Zabraks were among the first to master space travel, it was they who explored most of the galaxy. Their home world of Iridonia is a frighteningly violent planet that has caused many Zabrak to settle on other worlds, including Talus and Corellia. They also established eight colonies in the Mid Rim, which is why most Zabrak identify with their colonies in the first place. All members of the species speak Zabrak and the primary language, but they may also adopt local languages.

Zabrak are proud, strong and confident creatures. They believe that nothing is truly impossible, and will constantly strive to prove the wrongness of their judgments to skeptics. Some Zabrak hold a view of their complete superiority to other species, and they often discuss the accomplishments of their people and home colonies with a pride that can border on arrogance.

Sieves:

Homeland: Korriban

Growth: 180 cm.

The Sith were a species of proud and fierce humanoids that developed on Korriban, a planet within the Horuset system in an isolated region of the Outer Rim called the Stygian Vortex. Among the Sith, there were quite a few individuals capable of using the Force, but any member of this species was sensitive to it. This sensitivity to the Force was based on the symbiotic relationship between the Sith and the dark side of the Force. For the Sith, as well as for other creatures inhabiting the planet, symbiosis with the Force was vital - they were directly fed by its energy, at the same time feeding it.

In infancy, the skin of the Sith was a translucent reddish hue, while in adults it became dark red. However, some Sith's skin did not develop a rich red hue with age, retaining the original pink of youth. The appearance of the Sith was severe and predatory: in addition to a sharply defined rough face, the body of this species had bony claw-like growths that appeared on various parts of the body, including the face, such as on the superciliary arches. On the cheeks, under high cheekbones, a pair of antennae-like appendages hung, and horns often grew on the skull. The teeth of the Sith were pointed, the noses were small, and the mouth and lips were massive. Some Sith had long, bony chins, while others had chins that were small and not prominent at all. On their hands, they often scratched out three symbols in the form of numbers on their hands and three on their legs (two in the direction, the third against the direction). Most of the Sith were left-handed, for this reason personal weapons were adapted for the left hand, so the lanvark was assembled only under the left hand.

Although the Sith were in an almost constant state of war, their society was quite complex; they saw these acts not as cruel or barbaric, but simply as essential aspects of their existence. They were known to engage in supposedly primitive activities such as sacrifices in the name of their gods. Their enmity resulted in a depopulation on their home planet of Korriban and increased xenophobic sentiment in society.

Sith society had a strict hierarchy, using both a strong clan system and a stratified rank structure. Due to the length of time Sith society has been divided into clans (approximately 100,000 years), each clan is sometimes referred to as a subspecies of the Sith. All members of the Sith clans were black and red-skinned Humanoids with distinctly sharp, predatory features and tentacle beards. Among the Sith, stroking the tendrils of the right cheek was a sign of concern. After interracial interbreeding with exiled Dark Jedi, the children born became known as the Red Sith. Their clan system included: the slave clan (based on physical labor), the engineer clan (based on intellectual labor), the Kissai clan (mages, based on the clergy) and the Massassi clan (warriors).

After many wars among the Sith and other peoples of the Galaxy, the Sith practically ended their existence. There were about fifty Sith in total, but in civil strife they practically destroyed each other. There is only one Sith Lord left - Darth Bane. He swore an oath that the Sith would never again disappear from the galaxy, but set the rule that only one Dark Lord and one of his disciples could exist. When the teacher leaves, the student becomes the Dark Lord and chooses his own student.

Many ancient amulets, weapons and books created by the Sith are kept on various worlds of the Galaxy, although the Jedi Order has done everything possible to destroy the very mention of the Sith.

Kaminoans:

Homeland: Camino

Growth: 2.2 m

Tall, thin, pale-skinned creatures from the water planet Kamino. The Kaminoans lived in seclusion in stilt cities built in the middle of the planetary ocean. One such city was Tipoca City.

The Kaminoans were the true creators of the clone army, which was used first by the Republic and later by the Empire.

When the ice age ended on the planet Kamino and its oceans flooded with melted ice, the locals had to adapt to the changed conditions. On the verge of extinction, the Kaminoans have perfected technology and cloning to perfection and have controlled reproduction in order to survive. The struggle for existence has made the Kaminoans an ascetic race that rejects the material values ​​common to other cultures. They are far from the events of a galactic scale, and they do not care about the consequences of their own experiments.

People:

Homeland: Coruscant

Growth: average 1.7 m.

Life: up to 100 years, for those sensitive to force up to 800 years

The most numerous and politically dominant intelligent species, having millions of major and minor colonies throughout the galaxy. They are supposed to have originated from the galactic capital of Coruscant. They could be found anywhere and engaged in any of the existing activities: pilots, mercenaries, smugglers, merchants, soldiers, assassins, farmers, crime lords, laborers and many others. Ever since they became a sentient species, humans have been treated as something of a standard, comparing their biology, psychology, and culture to other races, which, coupled with the inherent xenophobia of many humans, has led to anti-human sentiment among many other races.

Midichlorians:

Independent intelligent microscopic life forms that existed in symbiosis inside the cells of all living beings. They were intermediaries between sentient beings and the all-encompassing tangible energy called the Force. The number of midi-chlorians determined the potential of the Force in the being. In an ordinary person, there were 2500 midi-chlorians per cell, in the Jedi, their content was much higher.

Midi-chlorians were calculated using a blood test used by the Jedi prior to their destruction. Galactic Empire in order to identify Force-sensitive children. With the rise of the Empire, the study of the Force by the Jedi was banned, although midi-chlorian tests were carried out: in this way, the Empire sought out and eradicated hidden Jedi and Force-sensitives. Knowledge about midi-chlorians dwindled, became more condensed, and finally only existed in the field of medicine. Research began again only after the founding of the New Jedi Order.

Midi-chlorians were neither the source of the Force nor the Force itself. They formed in living beings the ability to use the Force and acted as an organ that could receive the Force and give it away. A high concentration of midi-chlorians usually denoted the creature's respective potential for the Force, as well as its ability to become a Jedi. From time immemorial, the Jedi Order has been looking for students capable of the Force, in whose blood there were many midi-chlorians. Students capable of the Force were taken from their parents in infancy and trained in the Order.

The Jedi lived in symbiosis with the midi-chlorians. After many attempts, the Jedi learned to control midi-chlorians in the bodies of other creatures, which gave them incredible advantages over the rest. The amount of midichlorians in the blood is determined using a special blood test.

The largest concentration of midi-chlorians was found in Anakin Skywalker (over twenty thousand) - their concentration was higher than that of Grand Master Yoda himself. Presumably Anakin was conceived by the midi-chlorians themselves, and even later, when he lost a large number of organs and lost many body parts, his cells continued to abound with them.

Midi-chlorians may have been the source of the Force's influence on the creation of new life, a technique developed by the Dark Lord of the Sith Darth Plagueis. Even the possibility that a person could be conceived by midi-chlorians was not ruled out.

Java:

Homeland: Tatooine

Growth: up to 1 m.

On average, Jawas are about a meter tall and have flexible, tiny arms and legs. Although Jawas are descended from rodents, according to scientists, they became upright by standing up on their hind legs to get mushrooms and moss that grows on the walls of underground caves - the very ones where rare natural springs once gushed, around which and the Jawa society developed. After some time, the springs dried up, but the Jawas miraculously quickly and skillfully adapted to the new conditions of life. To protect themselves from the rays of two suns, they began to wear handmade hooded robes, so that only sparkling yellow eyes were visible from under the clothes.

Most humanoid races have noted that Jawas emit a characteristic strong odor. This is due to two reasons: firstly, the Jawas impregnate their robes with a special solution that protects the body from moisture loss, and secondly, in desert conditions they rarely wash themselves. The Jawas themselves are able to identify a fellow tribesman by smell and determine the state of his health.

Jawas extract water from the fannel flowers growing on Tatooine - they dip their long noses into the buds and suck out the juice; they feed mainly on the fruits of the habba gurd - a fruit that few people can digest, but the Jawas themselves call it "the fruit of life."

The Jawas earn a living by collecting pieces of equipment in the desert, repairing or processing them; however, they often appropriate everything that lies badly - especially if this something was not securely locked. The Jawas are true masters at repairing all kinds of equipment, and the fragments that can neither be repaired nor recycled are melted down in the solar-powered furnaces they have made.

Jawa society is divided into clans or tribes. Once a year, all the Jawa tribes meet in a giant basin at the bottom of the Dune Sea, where they trade, communicate, tell each other different fables, and also issue, or rather sell, sons and daughters to neighboring tribes - this is the so-called "marriage trade", it is considered a very good and profitable business, since it guarantees the continuation and distribution of one kind or another.

The whole Jawa culture is centered on the institution of the family. Representatives of this people are proud of their family ties and pedigrees; in the Jawa language there is a rich lexical layer for designating degrees of kinship - about forty names. Clans carefully trace all the branches of the clan and keep detailed records about them. Jawas travel in clans in large wagons called sandcrawlers, nuclear-powered vehicles brought to the planet by unknown aliens during the reign of the Old Republic. Each crawler is capable of accommodating at least three hundred Jawas, and at the same time it is a fully equipped workshop, so that the Jawas repair various equipment during the nomadic journey.

Most Jawas roam in search of vehicle remains to be repaired and recycled; however, some part of the clan remains in the walls of fortresses built from large wreckage of starships. The most experienced repairmen live settled in fortresses, where they perform the most delicate work, too complex to be carried out on board a crawler. Strongholds are often attacked by Tusken raiders who kill Jawas to seize their property and water, and therefore Jawas are extremely cautious and even prone to paranoia. However, they consider their fortresses to be the best means of defense and try to build them as strong and impregnable as possible. Jawas do not like to fight - due to their small stature, in the event of an attack, they most often do not defend themselves, but immediately take to flight. However, if the Jawa is backed up against a wall, they show great dexterity with the weapons that the clan usually gathers in the desert.

Dougie:

Homeland: Malastare

Growth: 1m.

The Dougs were slender, heavily built beings with a somewhat humanoid build and a unique mode of locomotion due to the high gravity on Malastare. For movement, they used their strong arms, and they used their lower limbs for various actions. They almost never walk on their lower limbs. Most dugs prefer to walk on all fours, but some prefer to walk on their strong arms.